Large City: Krievewkàvvègù Gíhm

Krievewkàvvègù Gíhm

Krievewkàvvègù Gíhm
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionIfgǐ Kǐgiytip Woodlands
Founded1341
Community LeaderLord Zêbêv
Area59 km2 (23 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation3758 m (12329 ft)
Average Yearly Precipitation185 cm/y (72 in/y)
Population13886
Population Density235 people per km2 (603 people per mi2)
Town AuraAugury
Naming
Native nameKrievewkàvvègù Gíhm
PronunciationKrievew /cəvˈvɛgʊ/
Direct Translation[barrel; drum] [festival]
Translation[Not Yet Translated]

Krievewkàvvègù Gíhm (Krievew /cəvˈvɛgʊ/ [barrel; drum] [festival]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.

The name Krievewkàvvègù Gíhm is derived from the Sylvin language, as Krievewkàvvègù Gíhm was founded by Zêbêv, who was culturaly Tauran.

Climate

Krievewkàvvègù Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Krievewkàvvègù Gíhm receives an average of 185 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the fall. Krievewkàvvègù Gíhm covers an area of nearly 59 km2 (23 mi2), and an average elevation of 3758 m (12329 ft) above sea level.

Overview

Krievewkàvvègù Gíhm was founded durring the early 14th century in summer of the year 1341, by Zêbêv. The establishment of Krievewkàvvègù Gíhm was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Krievewkàvvègù Gíhm's construction back out of the project. Zêbêv pushed on reguardles, and Krievewkàvvègù Gíhm was finished, but starts off as a terible place to live.

Krievewkàvvègù Gíhm was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Krievewkàvvègù Gíhm is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Krievewkàvvègù Gíhm is buildings folow an organic layout of crampt paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Krievewkàvvègù Gíhm's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Krievewkàvvègù Gíhm has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Krievewkàvvègù Gíhm ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Krievewkàvvègù Gíhm is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Krievewkàvvègù Gíhm was like during the glorydays.

Civic Infrastructure

Krievewkàvvègù Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Krievewkàvvègù Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Krievewkàvvègù Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Krievewkàvvègù Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Krievewkàvvègù Gíhm's parks.

Krievewkàvvègù Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Krievewkàvvègù Gíhm.

Krievewkàvvègù Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Krievewkàvvègù Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Krievewkàvvègù Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Krievewkàvvègù Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Krievewkàvvègù Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Krievewkàvvègù Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Krievewkàvvègù Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Krievewkàvvègù Gíhm's public wards, blessings, and other arcane systems.

Krievewkàvvègù Gíhm has an Millitary Academy which trains military officers and specilists.

Krievewkàvvègù Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Krievewkàvvègù Gíhm's grid is powered by an arcane means.

Krievewkàvvègù Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Krievewkàvvègù Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Krievewkàvvègù Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Krievewkàvvègù Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Krievewkàvvègù Gíhm's natural decorations nor waterways.

Krievewkàvvègù Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Krievewkàvvègù Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Krievewkàvvègù Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Krievewkàvvègù Gíhm has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Krievewkàvvègù Gíhm's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, autumn is skipped in Krievewkàvvègù Gíhm.

The Hidebehind near Krievewkàvvègù Gíhm are known to be more aggressive than normal.

Krievewkàvvègù Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Charm energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 26
  • Farmers: 38
  • Farm Laborer: 69
  • Hunters: 46
  • Milk Maids: 37
  • Ranchers: 18
  • Ranch Hands: 35
  • Shepherds: 39
    • Farmland: 56654 m2
    • Cattle and Similar Creatures: 3471
    • Poultry: 41658
    • Swine: 2777
    • Sheep: 138
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1388

Craftsmen

  • Arms and Toolmakers: 27
  • Blacksmiths: 31
  • Bookbinders: 18
  • Buckle-makers: 18
  • Cabinetmakers: 33
  • Candlemakers: 47
  • Carpenters: 45
  • Clothmakers: 37
  • Coach and Harness Makers: 14
  • Coopers: 35
  • Copper, Brass, Tin, Zinc, and Lead Workers: 18
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 33
  • Farrier: 84
  • Furriers: 9
  • Glassworkers: 47
  • Gunsmiths: 29
  • Harness-Makers: 13
  • Hatters: 26
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 38
  • Locksmiths: 13
  • Matchstick makers: 21
  • Musical Instrument Makers: 20
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 19
  • Plasterers: 19
  • Pursemakers: 23
  • Roofers: 14
  • Ropemakers: 13
  • Rugmakers: 13
  • Saddlers: 24
  • Scabbardmakers: 28
  • Scalemakers: 14
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 13
  • Soap and Tallow Workers: 48
  • Tailors: 84
  • Tanners: 17
  • Upholsterers: 21
  • Watchmakers: 18
  • Weavers: 42
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 18
  • Booksellers: 22
  • Butchers: 38
  • Chandlers: 33
  • Chicken Butchers: 40
  • Entrepreneurs: 14
  • Fine Clothiers: 34
  • Fishmongers: 33
  • Florists: 8
  • Potion Sellers: 22
  • Resellers: 57
  • Spice Merchants: 18
  • Wine-sellers: 31
  • Wheelwright: 21
  • Woodsellers: 13

Service workers

  • Bakers: 81
  • Barbers: 59
  • Coachmen: 19
  • Cooks: 51
  • Doctors: 30
  • Gamekeepers: 22
  • Grooms: 12
  • Hairdressers: 49
  • Healers: 41
  • Housekeepers: 38
  • Housemaids: 69
  • House Stewards: 40
  • Inns: 13
  • Laundry maids: 25
  • Maidservants: 53
  • Nursery Maids: 26
  • Pastrycooks: 46
  • Restaurateur: 66
  • Tavern Keepers: 53

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 29
  • In-Town Couriers: 30
  • Long Haul Couriers: 33
  • Dockyard Workers: 31
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 33
  • Millers: 30
  • Miners: 31
  • Oilmen and Polishers: 21
  • Postmen: 31
  • Pure Finder: 17
  • Skinners: 39
  • Sugar Refiners: 7
  • Tosher: 22
  • Warehousemen: 47
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 44

Skilled Laborers

  • Accountants: 18
  • Alchemist: 20
  • Clerk: 29
  • Dentists: 14
  • Educators: 37
  • Engineers: 20
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 16
  • Professors: 5
  • Scientists: 9
  • Wizards: 6

Civil Servants

  • Adventurers: 13
  • Bankers: 19
  • Civil Clerks: 30
  • Civic Iudex: 15
  • Consultants: 9
  • Exorcist: 33
  • Fixers: 17
  • Kami Clerk: 26
  • Landlords: 27
  • Lawyers: 16
  • Legend Keepers: 23
  • Militia Officers: 138
  • Monks, Monastic: 40
  • Monks, Civic: 47
  • Historian, Oral: 32
  • Historian, Textual: 16
  • Policemen, Sheriffs, etc.: 30
  • Priests: 60
  • Rangers: 19
  • Rat Catchers: 22
  • Scholars: 20
  • Spiritualist: 25
  • Slayers: 7
  • Storytellers: 56
  • Military Officers: 46

Cottage Industries

  • Brewers: 42
  • Comfort Services: 55
  • Enchanters: 15
  • Herbalists: 15
  • Jaminators: 44
  • Needleworkers: 44
  • Potters: 23
  • Preserve Makers: 44
  • Quilters: 19
  • Seamsters: 69
  • Spinners: 39
  • Tinker: 15
  • Weaver: 33

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 21
  • Costumers: 8
  • Dancers: 16
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 42
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 12
  • Wood Carvers: 49
  • Writers: 44

Produce Industries

  • Butter Churners: 43
  • Canners: 49
  • Cheesmakers: 46
  • Ice Merchants: 6
  • Millers: 25
  • Picklers: 22
  • Smokers: 16
  • Stockmakers: 15
  • Tobacconists: 22
  • Tallowmakers: 33

5210 of Krievewkàvvègù Gíhm's population work within a Foundational Occupation.

8399 of Krievewkàvvègù Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 277 (2%) are noncontributers.

Points of Interest

POI

History

The the a dagger of Invocation, an a dagger imbued with notable amounts of Invocation energies was created in Krievewkàvvègù Gíhm by in time immemorial, reportedly some time during the late 2nd century.

History